/*******************************************************************************
 * Copyright (c) 2009 Ravenhearte Design.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 
 * 	*	Redistributions of source code must retain the above copyright
 * 		notice, this list of conditions and the following disclaimer.
 * 
 * 	*	Redistributions in binary form must reproduce the above copyright
 * 		notice, this list of conditions and the following disclaimer in the
 * 		documentation and/or other materials provided with the distribution.
 * 
 * 	*	Neither the name of 'Ravenhearte Design' nor the names of its contributors 
 * 		may be used to endorse or promote products derived from this software 
 * 		without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/

package org.ravenhearte.engine.guis;

import org.ravenhearte.engine.GUI;
import org.ravenhearte.engine.gui.*;
import org.ravenhearte.engine.helpers.GUIEventGenerator;
import org.ravenhearte.engine.input.InputEvent;
import org.ravenhearte.engine.input.InputEventManager;
import org.ravenhearte.engine.input.InputEvent.EventType;
import org.ravenhearte.engine.input.InputEventManager.Queue;

import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.scene.Spatial.CullHint;

public class EditModeGUI extends GUI {
	GUIEventGenerator eventGen;
	
	public EditModeGUI() {
		node = new Node("Edit Mode GUI");
		node.setCullHint(CullHint.Never);
		node.setRenderQueueMode(Renderer.QUEUE_ORTHO);
		
		GUIContainer test = new GUIContainer("Test", ColorRGBA.yellow, 400, 400);
		GUIContainer test2 = new GUIContainer("Test2", ColorRGBA.red, 600, 200);
		GUIContainer test3 = new GUIContainer("Test3", ColorRGBA.blue, 200, 600);

		test.attachChild(test2);
		test2.attachChild(test3);
		
		test.addTitleBar("Test", ColorRGBA.black, 20);
		test2.addTitleBar("Test2", ColorRGBA.black, 20);

		test.setLocalTranslation(400, 400, 0);
		test2.setLocalTranslation(0, 0, 0);
		
		
		node.attachChild(test);
		
		node.updateGeometricState(0, true);
		node.updateRenderState();
		
		eventGen = new GUIEventGenerator(node);
	}

	@Override
	public boolean onEvent(InputEvent ev) {
		switch (ev.type) {
		case CUSTOM:
			if (ev.textId.contentEquals("GUI Refresh")) {
				node.updateGeometricState(0, true);
				node.updateRenderState();
				return true;
			}
			break;
		}
		return false;
	}

	protected void loadEvents() {
		InputEvent evnt = new InputEvent();
		evnt.parent = this;
		evnt.type = EventType.CUSTOM;
		evnt.textId = "GUI Refresh";
		InputEventManager.eM.registerEvent(Queue.GUI, evnt);
	}

	@Override
	public void unloadEvents() {
		InputEventManager.eM.unregisterEvents(this);
	}
}
